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GameSpot's First Perfect 10 GAMESPOT的第一个满分游戏
The Legend of Zelda: Ocarina of Time
Platform: Nintendo 64 | Genre: Adventure
Publisher: Nintendo | Developer: Nintendo | Released: 1998


赛尔达传说系列一直是任天堂历史上高水平游戏的标志。从NES上的赛尔达传说开始,这游戏一直讲述一个叫林克的年轻人的故事,他注定要出发去进行充满危险的冒险,从一个叫Gannon的恶棍手中救出一名名为赛尔达的公主。Gannon一直想把海拉尔王国覆盖于黑暗中。基于此经典故事的系列每一作视点都有些微妙不同,而且每作本身都达到了令人吃惊的成就。然而,赛尔达游戏的一部作品毫无疑问的代表了系列最高荣誉——赛尔达传说:时之笛。



当任天堂1996年宣布将把赛尔达系列搬到公司新主机平台N64上的时候,没人感到吃惊。任天堂的另一旗帜角色马里奥已经通过《马里奥64》在该主机登陆了。这个游戏是个3D冒险游戏,在很多方面都为其类型重新作了定义。然而,很多人怀疑赛尔达传说无法在新主机上表现出来。除了《赛尔达2:林克的冒险》,每个赛尔达游戏都以自上而下的视角为特点,并且完全是2D的。赛尔达游戏可以用3D来表现?当然可以。

《时之笛》采用了第三人称视点,让你置身于一片广袤无垠的世界。故事情节基本跟传统一样,但《时之笛》真正而简约的美来自探索,来自让人沉醉的设计以及对细节的描绘,而这些细节描绘都能在海拉尔王国找到。除此以外,《时之笛》的特点也包括史上设计的最优秀,最平衡的游戏系统之一,做到了战斗和解迷的完美和谐。二者都要求你真正利用自己的智慧来推进游戏——这在很多现代游戏中已经不多见了。




《时之笛》不仅是一个魔幻般的赛尔达游戏,也绝对是跟你所能想到的任何游戏相比也不逊色的杰作。事实上,它是我们GAMESPOT网站荣幸授予的第一个满分游戏。如果说《时之笛》不是是史上最伟大的游戏之一那绝对是犯罪,我们可不想成为罪犯。很少有游戏比《赛尔达传说:时之笛》更值得这样的赞誉,而我们也非常高兴把这样的荣誉授予它。

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直到今天,《时之笛》也是我所有平台和游戏类型中玩到的最好的游戏。当我买下游戏之后,我夜以继日的玩,想的,吃的,呼吸的,梦里的,都是赛尔达传说。几个星期过去,终于来到了接近通关的时刻。但是,我没直接跑去最终迷宫,而是回去并确认我是否已经完成了所有的迷你游戏和支线任务。我尽可能的榨取游戏的体验,仅仅只是因为我不想那么快结束。很少有游戏能对我有那样的影响,而且今后也不会有

The Legend of Zelda series has always been one of the high-water marks of Nintendo's history. Starting out with The Legend of Zelda for the NES, the games have all told the story of a young boy named Link, destined to set out on a peril-filled quest to rescue a princess named Zelda from the clutches of Gannon, a villain bent on shrouding the kingdom of Hyrule in darkness. Every title in the series has taken a slightly different perspective on the classic tale, and each one has been an amazing achievement in its own right. However, one title among all the Zelda games truly sticks out as the crowning glory of the franchise--The Legend of Zelda: Ocarina of Time.

No one was shocked when Nintendo made the announcement in 1996 that the Zelda series would be coming to the company's then-new console system, the Nintendo 64. The company's other flagship character, Mario, had already made his debut at the system's launch with Mario 64, a 3D platform adventure game that in many ways redefined its genre. However, many people were skeptical about how Zelda would be handled on the new console. With the exception of Zelda II: The Adventure of Link, every Zelda game had featured a top-down perspective and been entirely in 2D. Could a Zelda game in 3D work? Absolutely.

Ocarina of Time featured a third-person perspective, and it put you in the midst of a completely immersive world. The plot of the game was largely linear in its design, but the true beauty of Ocarina came from exploration and simply taking in the stunning design and attention to detail that could be found throughout the Hyrulian kingdom. In addition, Ocarina featured one of the most excellently balanced gameplay systems ever designed, achieving a perfect harmony between combat and puzzle solving. Both elements required you to truly use your intellect to progress--a feat uncommon in much of modern-day gaming.

Ocarina of Time was not only a magical Zelda game, but it's also an absolute masterpiece when compared with any game you could ever think of. So much so, in fact, that we here at GameSpot gave it the honor of being the first game to ever score a perfect 10 on our site. To call Ocarina of Time anything other than one of the greatest games of all time would be an absolute crime, and we won't be the ones to commit it. Few games deserve this title more than The Legend of Zelda: Ocarina of Time, and we're happy to award it.

To this day, Ocarina of Time is the finest game I've ever played across any platform or genre. When I first purchased the game, all I did day and night was play, think about, eat, breathe, and sleep Zelda. Weeks went by, and eventually it came to a point where I knew the end was fast approaching. So, instead of just heading off to the final dungeon, I purposely went back and tried to make sure I'd checked out every minigame and side quest available. I did everything I could to milk the experience, as I simply did not want it to end. Few games had ever had that sort of effect on me--and none have since.

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